The download links are available at the Microsoft Teams' GitHub project. The version that supports Apple Silicon is 1.5. If you can't wait for it, you can download the update package from the direct link given below. Microsoft says that the Teams app for Apple Silicon will be rolling out to users in the coming weeks. The Core Audio Driver (MSTeamsAudioDevice.driver) shows up as Intel, so that clearly isn't running natively. The old version on the other hand says Intel, which meant it was running via Rosetta. The new version of Microsoft Teams is identified as an "Apple" app in the Kind column. Once you have installed the app, you can open the Activity Monitor in macOS, and switch to the CPU tab. While that is not exactly terrible, having Electron as an extra layer would still have an impact in the performance and the battery life as opposed to an app written in Swift or Xcode. The Teams app for Apple Silicon is still based on Electron, so it's not completely a native macOS app. That being said, there is one thing which seems odd in the new version. Microsoft says that it is committed to Mac, so things appear to be promising. But now, it appears that Teams is finally on the mend. Given its deployment amongst schools, offices, businesses, especially during the pandemic, you would have thought the Redmond company should have allocated more resources to it to improve the experience. Teams users have had a semi-unstable experience with the app, it has often been criticized for being a resource hog, how slow it is to start, quit, it was almost as bad as a browser. Most other developers ported their app to support the ARM64 architecture way earlier. It's a little surprising this took so long, given that Apple Silicon machines debuted nearly two years ago. Microsoft Teams for Mac is now optimized for Apple Silicon
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